Project 01 – Robot

Project01 – Robot
this project was our first big project. We got 2 weeks to design and make a robot and a prop. These weeks we where to use all we learned about designing, modeling, texturing, lighting and rendering.
Week1:
-Mon, 09:00-16:00, idea Development
-Tue, 09:00-16:00, idea Development
-Wed, 09:00-16:00, Modeling
-Thu, 09-16:00, modeling
-Fri, 09:00-16:00, posing
Week2:
-Mon, 09:00-16:00, Unwrapping
-Tue, 09:00-16:00, texturing
-Wed, 09:00-16:00, texturing
-Thu, 09:00-16:00, texturing, rendering
-Fri, 09:00-16:00, rendering, finishing
I started with the idea development, i drew different kind of robots before i got what i liked and used. First i wanted to make a kind of animal robot, and i changed it to a kind of police dog robot. Then i got the idea of a explorer robot.

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When i found a consept i like i started drawing what it would look like, what kind of pose, what prop and what was his story.
This is the design i ended up with:

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A big eyed explorer to find lost knowlage.
Now i knew what i wanted to make so i started with some basic cubes to make a refrence how i wanted the pose to be and to see how long and big i needed the legs and arms to be.
After i knew how big and how long i wanted the robot to be, i started to model the different parts. Arms, legs, torso, pelivs, head and fingers. I modeled all mostly apart so i could add leds later.
I made mostly everything from cubes, even the round leds, i used a cube and placed a smooth and deleted history, to get a quad sphere. But the rest is modeled with the vertexes, and extrudes.
When i was done with the modeling i posed the parts in the pose. When i added all in the pose i placed the leds inn between the parts. To make it looks like the parts fit together and to make him look like he can bend the ways he do.
I used a little time in the weekend to start the unwrapping, i used the whole Monday too. Some parts i didn’t need to unwrapp, i could just transfer the attributes to the other objects. Like the fingers, i unwrapped two of them, the tip part and the bottom part of the finger. Then i could transfer them over to the other fingers, since they are the same.
The texturing went well. I drew all textures in photoshop, exept a iron texture i used as an overlay to get scratches and the matalic look. We had a problem and we lost the internett, so i couldn’t use the vray materials, or render with vray. So i couldn’t see how it would look, i used the maya materials just to take some quick looks to make sure the textures looked right. The internett was back in some hours, so it was not a big drop for me at least.
I was done with the textures early on Thursday, so i used the rest of the time to make the specular maps, normal map, finishing and helping others. In the end i wanted to add a little platform to make more sense of the lighting. The idea was that he was walking in the desert and found the book, so i added a little pedestal to show a little sand. I used vray materials for almost everything, but the clay render high poly is a basic lambert.
The complete renders in HD 1080 (1920×1080).
The final render took ca four minutes.

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The checker low poly took one and a half minute.

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The wireframe took almost two minutes.

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The clay high poly took two minutes.

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The project went really well, i’m really pleased with the finishing product. I didn’t have many challanges, but i had some problem to figure out how to make the scroll. I wanted it to be cartooni but not too cartoonie or realistic.
The story of the robot is that there was a war on this planet, the book and knowlage was lost. This curious robot set out on a mission to find all the books and scrolls he can. And gather all the knowlage he can.