Texturing Vehicle

this week we where going to fully unwrap and texture our sci fi or fantasy vehicle. we where not to rely heavily on procedural textures or car paint shader in vray. adding details on the vehicle like scratches and other weat and tear, nothing is flawless. adding both a fully texture version and a checker mapped version.

schedule

-Mon, 14:00-16:00, drawing

-Tue, 14:00-16:00, unwrapping

-Wed, 14:00-16:00, unwrapping

-Thu, 14:00-16:00, texturing

-Fri, 14:00-16:00, finishing/report

this weeks daily drawings was to draw and learn shapes, 3D objects, line and tone and relationships, like thick and thin lines.

2014-10-09_T3_Caroline-Gundersen_DR01 2014-10-09_T3_Caroline-Gundersen_DR02

i already had an idea what i wanted my vehicle to look like, but i drew other colors differences too:

2014-10-17_T3_Caroline-Gundersen_ID02

but in the end i went with my first pick the, top pink one.

2014-10-09_M3_Caroline-Gundersen_ID01

it has some smaller details that was a little tricky to make, but thanks to the pen tool in photoshop i was able to make the blue and pink lines that flows through the bike. to the rest i placed the pink color and added a metal overlay to get a metal like texture on the pink. i changed from photoshop to mudbox several times, to get the dirt, scratches and burn marks better. i used a normal map to get some bumbs to go inward, i drew it in photoshop and imported it into crazybump to make it into a normal map. the holographic star at the front was easy, i took a plane and drew a star and a circle on it to get the diffuse color and then i made it black and white to add into opacity, so the black parts would be transparent. the specular maps i made was to make some parts more glossy than others, like the scratches was not going to be as glossy.

Render sice:  1920 x 1080, render time on all pictures: 5 minutes

2014-10-09_T3_Caroline-Gundersen_FP01 2014-10-09_T3_Caroline-Gundersen_FP02 2014-10-09_T3_Caroline-Gundersen_FP03 2014-10-09_T3_Caroline-Gundersen_FP04

i added a dome light with a picture on just to get the scene lighten up and to get some reflections. and too see if the reflections worked.

some challanges i faced was the textures that didn’t look right when i smoothed the object but we resolved it by separating some objects. i also used a little time on the render cause vray didn’t work so well when i was starting rendering, and it wouldn’t change render view.

i am some what pleased with the textures, but i feel i need to redo them later to get the outcome i really wanted.

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